76004.1763@compuserve.com? -- strange address) and your phone number
at Syndesis (I am not sure if I can send mail directly to you -- most
of my non-imagine mailing list mail seems to bounce). I saw a demo of
Mannequin and was VERY impressed. If you are telling me that Interchange
can convert the humanoid objects from Mannequin (DXF format) to Imagine
object format, I am VERY interested. I received mail from several others
who are interested also. I need to talk to you about the particulars of
exactly what to expect. I will post my impressions of Mannequin for those
who might have access to PCs.
Rich Nollman
##
Subject: Re: 3D-trees to use in IMAGINE
Date: Fri, 02 Apr 93 11:17:23 EST
From: Mark Thompson <mark@westford.ccur.com>
>> basically only a couple polygons with transparency maps (this is how its
>> done in actual flight simulators).
> Don't tell how we do it!!!! :)
> Evans & Sutherland Computer Corp.
> dingebre@thunder.sim.es.com
Uh, oops, uh, what I meant to say was....They use a complex proprietory
geometric model consuming several thousand lines of code and based on high level fractal mathmatics that even Ivan Sutherland does not fully understand.
I may be mistaken (and if I am PLEASE tell me how to do it), but imagine's tran
sparency function makes the onject transparent (ie stained glass window) rather
than creating a real transparency through which the color values of whatever o
bject are filtered. Right?
Rob
##
Subject: Re: 3D-trees to use in IMAGINE
Date: Fri, 2 Apr 93 14:32:15 CST
From: setzer@ssd.comm.mot.com (Thomas Setzer)
> From mark@westford.ccur.com Fri Apr 2 14:21:33 1993
> To: David Ingebretsen <dingebre@thunder.sim.es.com>
>
> >> basically only a couple polygons with transparency maps (this is how its
> >> done in actual flight simulators).
>
> > Don't tell how we do it!!!! :)
> > Evans & Sutherland Computer Corp.
> > dingebre@thunder.sim.es.com
>
> Uh, oops, uh, what I meant to say was....They use a complex proprietory
> geometric model consuming several thousand lines of code and based on high level fractal mathmatics that even Ivan Sutherland does not fully understand.